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Where to play: PlayStation 5, Windows PC, Xbox Series XTekken 8 is a smorgasbord of acquired tastes crammed into a blender and set to overdrive. with a clown car roster packed with edgelord OCs, babes, and bears. https://teknobilmedya.com/ There’s a limb-based button layout and move lists that seem to scroll forever, with an entrancing backing track of pulsing, aggressive rave beats. And bears! Did I mention the bears? There are two of them.While the recent Street Fighter 6 seems to have been thoughtfully designed to be the most broadly appealing fighting game ever, Tekken 8 has set its sights on being the most Tekken fighting game ever. And boy, did it succeed! —Patrick Gill
Portal undoubtedly came out of nowhere and shattered the mold, but Portal 2 took that raw and incredible concept and managed to shape it into a more polished and impressive package. It cranked the dials up on just about everything that made the original so special. The mind-bending puzzles, the surprisingly dark story, and the ridiculous humor that balanced it out – each piece of that picture was refined and refreshed to build a sequel that actually surpassed the ambition of an already extremely ambitious game, making something both familiar and altogether new. It gave us a deeper look into the wonderful world of Aperture Science without completely dragging all of its mysteries out into the light. It also mixed its “thinking with portals” puzzles up even further by weaving in gel mechanics that felt entirely fresh and completely natural at the same time – while simultaneously and subtly using them to tie gameplay mechanics into the story, patiently waiting until its incredible finale to pay off those setups with one of the weirdest and most spectacular video game endings around. Couple that with a seriously good co-op campaign and even a full-on custom level builder and sharing systems added post-launch and Portal 2 has stayed the high bar by which all first-person puzzle games should be measured, even nearly a decade later. – Tom Marks (Read Our Review)
A sprawling Western that stands shoulder-to-shoulder with Grand Theft Auto V as one of gaming’s greatest open-world achievements, Red Dead Redemption 2 is a game of rare scope and even rarer quality. A beautiful ode to an ugly era, RDR2 combines Rockstar’s most authentic and lived-in open world ever with its most earnest storytelling to date, filling in the gaps with an astonishing array of deep systems and nearly endless emergent gameplay opportunities. Its slower pace allows us to binge on the world like a virtual museum but, when the lead starts flying, it puts the wild back in the west (and then some). Few games manage the level of uncompromising detail as Red Dead Redemption 2 does. Do we need to discuss the horse balls again? – Luke Reilly (Read Our Review)
Ignore the mesmerizing visuals harkening back to classic cartoons, the cutesy protagonist, and awesome soundtrack; “Cuphead” is a soul-crushing run and gun platformer that also happens to be one big boss rush. Even though some opponents are slightly more manageable than others, every boss goes through numerous phases, with each one being exponentially harder than the last. Failure is to be expected, as memorizing a boss’ often complicated attack patterns is vital to standing any hope of victory. “Cuphead” will have each and every player begging to make a deal with the devil to finally get past King Dice or Dr. Kahl’s Robot.
The more the player dies, the less chance Sifu has at finding revenge, and the older he gets the closer he – and the player – come to permadeath. This is a lot like the lost souls mechanic from FromSoftware’s games, but so much more impactful.
This sci-fi adventure is not for everyone, but those who enjoy punishing experiences will find a lot to love, particularly within the layered story. While Returnal can be admittedly frustrating at times, it’s worth pushing through the pain to get to the credits.
Ignore the mesmerizing visuals harkening back to classic cartoons, the cutesy protagonist, and awesome soundtrack; “Cuphead” is a soul-crushing run and gun platformer that also happens to be one big boss rush. Even though some opponents are slightly more manageable than others, every boss goes through numerous phases, with each one being exponentially harder than the last. Failure is to be expected, as memorizing a boss’ often complicated attack patterns is vital to standing any hope of victory. “Cuphead” will have each and every player begging to make a deal with the devil to finally get past King Dice or Dr. Kahl’s Robot.
The more the player dies, the less chance Sifu has at finding revenge, and the older he gets the closer he – and the player – come to permadeath. This is a lot like the lost souls mechanic from FromSoftware’s games, but so much more impactful.
The Yankees avoided becoming the first team to get swept in the World Series since the 2012 Tigers and the first Yanks team to do so since 1976. They have forced a Game 5 on Wednesday night at Yankee Stadium — a game that has proven a pickle for some past clubs that lost the first three games of a postseason series but, in this case, is a big, big deal for a team able to trot out a pitcher of Cole’s ilk.
The Dodgers added another run in the sixth inning when Gavin Lux was hit by a Jake Cousins pitch, stole second base, and scored on a single by Enrique Hernández. The Yankees left five runners on base over the next three innings before Alex Verdugo followed an Anthony Rizzo single with a two-out, two-run home run in the bottom of the ninth to cut the Los Angeles lead in half at 4–2. However, the next batter, Gleyber Torres, grounded out to end the game and give the Dodgers a 3–0 series lead. Buehler pitched five scoreless innings in the game for the Dodgers to receive the win.
For the 25th consecutive year, the World Series was televised in the United States by Fox. Play-by-play announcer Joe Davis (who was the Dodgers’ lead television announcer on Spectrum SportsNet LA during the regular season) called the games, along with Baseball Hall of Famer John Smoltz as color analyst and Ken Rosenthal and Tom Verducci as field reporters. Kevin Burkhardt hosted the pregame and postgame shows, joined by analysts Derek Jeter, Alex Rodriguez, and David Ortiz. Fox Deportes aired the Spanish-language telecasts, with play-by-play announcer Adrian Garcia Marquez, analyst Edgar Gonzalez, and reporters Carlos Alvarez and Jaime Motta.